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Info file elisp, produced by Makeinfo, -*- Text -*- from input file
elisp.texi.
This file documents GNU Emacs Lisp.
This is edition 1.03 of the GNU Emacs Lisp Reference Manual, for
Emacs Version 18.
Published by the Free Software Foundation, 675 Massachusetts
Avenue, Cambridge, MA 02139 USA
Copyright (C) 1990 Free Software Foundation, Inc.
Permission is granted to make and distribute verbatim copies of
this manual provided the copyright notice and this permission notice
are preserved on all copies.
Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided that
the entire resulting derived work is distributed under the terms of a
permission notice identical to this one.
Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions, except that this permission notice may be stated in a
translation approved by the Foundation.
File: elisp, Node: Vectors, Prev: Array Functions, Up: Sequences Arrays Vectors
Vectors
=======
Arrays in Lisp, like arrays in most languages, are blocks of
memory whose elements can be accessed in constant time. A "vector"
is a general-purpose array; its elements can be any Lisp objects.
(The other kind of array provided in Emacs Lisp is the "string",
whose elements must be characters.) The main uses of vectors in
Emacs are as syntax tables (vectors of integers) and keymaps (vectors
of commands). They are also used internally as part of the
representation of a byte-compiled function; if you print such a
function, you will see a vector in it.
The indices of the elements of a vector are numbered starting with
zero in Emacs Lisp.
Vectors are printed with square brackets surrounding the elements
in their order. Thus, a vector containing the symbols `a', `b' and
`c' is printed as `[a b c]'. You can write vectors in the same way
in Lisp input.
A vector, like a string or a number, is considered a constant for
evaluation: the result of evaluating it is the same vector. The
elements of the vector are not evaluated. *Note Self-Evaluating
Forms::.
Here are examples of these principles:
(setq avector [1 two '(three) "four" [five]])
=> [1 two (quote (three)) "four" [five]]
(eval avector)
=> [1 two (quote (three)) "four" [five]]
(eq avector (eval avector))
=> t
Here are some functions that relate to vectors:
* Function: vectorp OBJECT
This function returns `t' if OBJECT is a vector.
(vectorp [a])
=> t
(vectorp "asdf")
=> nil
* Function: vector &rest OBJECTS
This function creates and returns a vector whose elements are
the arguments, OBJECTS.
(vector 'foo 23 [bar baz] "rats")
=> [foo 23 [bar baz] "rats"]
(vector)
=> []
* Function: make-vector INTEGER OBJECT
This function returns a new vector consisting of INTEGER
elements, each initialized to OBJECT.
(setq sleepy (make-vector 9 'Z))
=> [Z Z Z Z Z Z Z Z Z]
* Function: vconcat &rest SEQUENCES
This function returns a new vector containing all the elements
of the SEQUENCES. The arguments SEQUENCES may be lists,
vectors, or strings. If no SEQUENCES are given, an empty vector
is returned.
The value is a newly constructed vector that is not `eq' to any
existing vector.
(setq a (vconcat '(A B C) '(D E F)))
=> [A B C D E F]
(eq a (vconcat a))
=> nil
(vconcat)
=> []
(vconcat [A B C] "aa" '(foo (6 7)))
=> [A B C 97 97 foo (6 7)]
When an argument is an integer (not a sequence of integers), it
is converted to a string of digits making up the decimal printed
representation of the integer. This special case exists for
compatibility with Mocklisp, and we don't recommend you take
advantage of it. If you want to convert an integer in this way,
use `format' (*note Formatting Strings::.) or `int-to-string'
(*note String Conversion::.).
For other concatenation functions, see `mapconcat' in *Note
Mapping Functions::, `concat' in *Note Creating Strings::, and
`append' in *Note Building Lists::.
The `append' function may be used to convert a vector into a list
with the same elements (*note Building Lists::.):
(setq avector [1 two (quote (three)) "four" [five]])
=> [1 two (quote (three)) "four" [five]]
(append avector nil)
=> (1 two (quote (three)) "four" [five])
File: elisp, Node: Symbols, Next: Evaluation, Prev: Sequences Arrays Vectors, Up: Top
Symbols
*******
A "symbol" is an object with a unique name. This chapter
describes symbols, their components, and how they are created and
interned. Property lists are also described. The uses of symbols as
variables and as function names are described in separate chapters;
see *Note Variables::, and *Note Functions::.
You may test whether an arbitrary Lisp object is a symbol with
`symbolp':
* Function: symbolp OBJECT
This function returns `t' if OBJECT is a symbol, `nil' otherwise.
* Menu:
* Symbol Components:: Symbols have names, values, function definitions
and property lists.
* Definitions:: A definition says how a symbol will be used.
* Creating Symbols:: How symbols are kept unique.
* Property Lists:: Each symbol has a property list
for recording miscellaneous information.
File: elisp, Node: Symbol Components, Next: Definitions, Prev: Symbols, Up: Symbols
Symbol Components
=================
Each symbol has four components (or "cells"), each of which
references another object:
Print name
The "print name cell" holds a string which names the symbol for
reading and printing. See `symbol-name' in *Note Creating
Symbols::.
Value
The "value cell" holds the current value of the symbol as a
variable. When a symbol is used as a form, the value of the
form is the contents of the symbol's value cell. See
`symbol-value' in *Note Accessing Variables::.
Function
The "function cell" holds the function definition of the symbol.
When a symbol is used as a function, its function definition is
used in its place. This cell is also used by the editor command
loop to record keymaps and keyboard macros. Because each symbol
has separate value and function cells, variables and function
names do not conflict. See `symbol-function' in *Note Function
Cells::.
Property list
The "property list cell" holds the property list of the symbol.
See `symbol-plist' in *Note Property Lists::.
The print name cell always holds a string, and cannot be changed.
The other three cells can be set individually to any specified Lisp
object.
The print name cell holds the string that is the name of the symbol.
Since symbols are represented textually by their names, it is
important not to have two symbols with the same name. The Lisp
reader ensures this: every time it reads a symbol, it looks for an
existing symbol with the specified name before it creates a new one.
(In GNU Emacs Lisp, this is done with a hashing algorithm that uses
an obarray; see *Note Creating Symbols::.)
In normal usage, the function cell usually contains a function or
macro, as that is what the Lisp interpreter expects to see there
(*note Evaluation::.). Keyboard macros (*note Keyboard Macros::.),
keymaps (*note Keymaps::.) and autoload objects (*note
Autoloading::.) are also sometimes stored in the function cell of
symbols. We often refer to "the function `foo'" when we really mean
the function stored in the function cell of the symbol `foo'. The
distinction will be made only when necessary.
Similarly, the property list cell normally holds a correctly
formatted property list (*note Property Lists::.), as a number of
functions will expect to see a property list there.
The function cell or the value cell may be "void", which means
that the cell does not reference any object. (This is not the same
thing as holding the symbol `void', nor the same as holding the
symbol `nil'.) Examining the value of a cell which is void results
in an error, such as `Symbol's value as variable is void'.
The four functions `symbol-name', `symbol-value', `symbol-plist',
and `symbol-function' return the contents of the four cells. Here as
an example we show the contents of the four cells of the symbol
`buffer-file-name':
(symbol-name 'buffer-file-name)
=> "buffer-file-name"
(symbol-value 'buffer-file-name)
=> "/gnu/elisp/symbols.texi"
(symbol-plist 'buffer-file-name)
=> (variable-documentation 29529)
(symbol-function 'buffer-file-name)
=> #<subr buffer-file-name>
Because this symbol is the variable which holds the name of the file
being visited in the current buffer, the value cell contents we see
are the name of the source file of this chapter of the Emacs Lisp
Manual. The property list cell contains the list
`(variable-documentation 29529)' which tells the documentation
functions where to find documentation about `buffer-file-name' in the
`DOC' file. (29529 is the offset from the beginning of the `DOC'
file where the documentation for the function begins.) The function
cell contains the function for returning the name of the file. Since
`buffer-file-name' is a primitive function, its function definition
has no read syntax and prints in hash notation (*note Primitive
Function Type::.). A function definition written in Lisp will have a
lambda expression (or byte-code) in this cell.
File: elisp, Node: Definitions, Next: Creating Symbols, Prev: Symbol Components, Up: Symbols
Defining Symbols
================
A "definition" in Lisp is a special form that announces your
intention to use a certain symbol in a particular way. In Emacs
Lisp, you can define a symbol as a variable, or define it as a
function (or macro), or both independently.
A definition construct typically specifies a value or meaning for
the symbol for one kind of use, plus documentation for its meaning
when used in this way. Thus, when you define a symbol as a variable,
you can supply an initial value for the variable, plus documentation
for the variable.
`defvar' and `defconst' are definitions that establish a symbol as
a global variable. They are documented in detail in *Note Defining
Variables::.
`defun' defines a symbol as a function, creating a lambda
expression and storing it in the function cell of the symbol. This
lambda expression thus becomes the function definition of the symbol.
(The term "function definition", meaning the contents of the function
cell, is derived from the idea that `defun' gives the symbol its
definition as a function.) *Note Functions::.
`defmacro' defines a symbol as a macro. It creates a macro object
and stores it in the function cell of the symbol. Note that a given
symbol can be a macro or a function, but not both at once, because
both macro and function definitions are kept in the function cell,
and that cell can hold only one Lisp object at any given time. *Note
Macros::.
In GNU Emacs Lisp, a definition is not required in order to use a
symbol as a variable or function. Thus, you can make a symbol a
global variable with `setq', whether you define it first or not. The
real purpose of definitions is to guide programmers and programming
tools. They inform programmers who read the code that certain
symbols are *intended* to be used as variables, or as functions. In
addition, utilities such as `etags' and `make-docfile' can recognize
definitions, and add the appropriate information to tag tables and
the `emacs/etc/DOC-VERSION' file. *Note Accessing Documentation::.
File: elisp, Node: Creating Symbols, Next: Property Lists, Prev: Definitions, Up: Symbols
Creating and Interning Symbols
==============================
To understand how symbols are created in GNU Emacs Lisp, it is
necessary to know how Lisp reads them. It is essential to ensure
that every time Lisp reads the same set of characters, it finds the
same symbol. Failure to do so would be disastrous.
When the Lisp reader encounters a symbol, it reads all the
characters of the name. Then it "hashes" those characters to find an
index in a table called an "obarray". Hashing is an efficient method
of looking something up. For example, instead of searching a
telephone book cover to cover when looking up Jan Jones, you start
with the J's and go from there. That is a simple version of hashing.
Each element of the obarray is a "bucket" which holds all the symbols
with a given hash code; to look for a given name, it is sufficient to
look through all the symbols in the bucket for that name's hash code.
If a symbol with the desired name is found, then it is used. If
no such symbol is found, then a new symbol is created and added to
the obarray bucket. Adding a symbol to an obarray is called
"interning" it, and the symbol is then called an "interned symbol".
In Emacs Lisp, a symbol may be interned in only one obarray.
Common Lisp note: in Common Lisp, a symbol may be interned in
several obarrays at once.
If a symbol is not in the obarray, then there is no way for Lisp
to find it when its name is read. Such a symbol is called an
"uninterned symbol" relative to the obarray. An uninterned symbol
has all the other characteristics of symbols. It is possible, though
uncommon, for two different symbols to have the same name in
different obarrays; they are not `eq' or `equal'.
In Emacs Lisp, an obarray is represented as a vector. Each
element of the vector is a bucket; its value is either an interned
symbol whose name hashes to that bucket, or 0 if the bucket is empty.
Each interned symbol has an internal link (invisible to the user) to
the next symbol in the bucket. Because these links are invisible,
there is no way to scan the symbols in an obarray except using
`mapatoms' (below). The order of symbols in a bucket is not
significant.
In an empty obarray, every element is 0, and you can create an
obarray with `(make-vector LENGTH 0)'. Prime numbers as lengths tend
to result in good hashing; lengths one less than a power of two are
also good.
Most of the functions below take a name and sometimes an obarray
as arguments. A `wrong-type-argument' error is signaled if the name
is not a string, or if the obarray is not a vector.
* Function: symbol-name SYMBOL
This function returns the string that is SYMBOL's name. For
example:
(symbol-name 'foo)
=> "foo"
Changing the string by substituting characters, etc, will change
the name of the symbol, but will fail to update the obarray, so
don't do it!
* Function: make-symbol NAME
This function returns a newly-allocated uninterned symbol whose
name is NAME (which must be a string). Its value and function
definition are void, and its property list is `nil'. In the
example below, the value of `sym' is not `eq' to `foo' because
it is a distinct uninterned symbol whose name is also `foo'.
(setq sym (make-symbol "foo"))
=> foo
(eq sym 'foo)
=> nil
* Function: intern NAME &optional OBARRAY
This function returns the interned symbol whose name is NAME.
If there is no such symbol in the obarray, a new one is created,
added to the obarray, and returned. If OBARRAY is supplied, it
specifies the obarray to use; otherwise, the value of the global
variable `obarray' is used.
(setq sym (intern "foo"))
=> foo
(eq sym 'foo)
=> t
* Function: intern-soft NAME &optional OBARRAY
This function returns the symbol whose name is NAME, or `nil' if
a symbol with that name is not found in the obarray. Therefore,
you can use `intern-soft' to test whether a symbol with a given
name is interned. If OBARRAY is supplied, it specifies the
obarray to use; otherwise the value of the global variable
`obarray' is used.
(intern-soft "frazzle") ; No such symbol exists.
=> nil
(make-symbol "frazzle") ; Create an uninterned one.
=> frazzle
(intern-soft "frazzle") ; That one cannot be found.
=> nil
(setq sym (intern "frazzle")) ; Create an interned one.
=> frazzle
(intern-soft "frazzle") ; That one can be found!
=> frazzle
(eq sym 'frazzle) ; And it is the same one.
=> t
* Variable: obarray
This variable is the standard obarray for use by `intern' and
`read'.
* Function: mapatoms FUNCTION &optional OBARRAY
This function applies FUNCTION to every symbol in OBARRAY. It
returns `nil'. If OBARRAY is not supplied, it defaults to the
value of `obarray', the standard obarray for ordinary symbols.
(setq count 0)
=> 0
(defun count-syms (s)
(setq count (1+ count)))
=> count-syms
(mapatoms 'count-syms)
=> nil
count
=> 1871
See `documentation' in *Note Accessing Documentation::, for
another example using `mapatoms'.
File: elisp, Node: Property Lists, Prev: Creating Symbols, Up: Symbols
Property Lists
==============
A "property list" ("plist" for short) is a list of paired elements
stored in the property list cell of a symbol. Each of the pairs
associates a property name (usually a symbol) with a property or
value. Property lists are generally used to record information about
a symbol, such as how to compile it, the name of the file where it
was defined, or perhaps even the grammatical class of the symbol
(representing a word) in a language understanding system.
The property names and property values may be any Lisp objects,
but the names are usually symbols. They are compared using `eq'.
Here is an example of a property list, found on the symbol `progn'
when the compiler is loaded:
(lisp-indent-hook 0 byte-compile byte-compile-progn)
Here `lisp-indent-hook' and `byte-compile' are property names, and
the other two elements are the corresponding values.
Association lists (*note Association Lists::.) are very similar to
property lists. In contrast to association lists, the order of the
pairs in the property list is not significant since the property
names must be distinct.
Property lists are better than association lists when it is
necessary to attach information to various Lisp function names or
variables. If all the pairs are recorded in one association list, it
will be necessary to search that entire list each time a function or
variable is to be operated on. By contrast, if the information is
recorded in the property lists of the function names or variables
themselves, each search will scan only the length of one property
list, which is usually short. For this reason, the documentation for
a variable is recorded in a property named `variable-documentation'.
The byte compiler likewise uses properties to record those functions
needing special treatment.
However, association lists have their own advantages. Depending
on your application, it may be faster to add an association to the
front of an association list than to update a property. All
properties for a symbol are stored in the same property list, so
there is a possibility of a conflict between different uses of a
property name. (For this reason, it is a good idea to use property
names that are probably unique, such as by including the name of the
library in the property name.) An association list may be used like
a stack where associations are pushed on the front of the list and
later discarded; this is not possible with a property list.
* Function: symbol-plist SYMBOL
This function returns the property list of SYMBOL.
* Function: setplist SYMBOL PLIST
This function sets SYMBOL's property list to PLIST. Normally,
PLIST should be a well-formed property list, but this is not
enforced.
(setplist 'foo '(a 1 b (2 3) c nil))
=> (a 1 b (2 3) c nil)
(symbol-plist 'foo)
=> (a 1 b (2 3) c nil)
For symbols in special obarrays, which are not used for ordinary
purposes, it may make sense to use the property list cell in a
nonstandard fashion; in fact, the abbrev mechanism does so
(*note Abbrevs::.).
* Function: get SYMBOL PROPERTY
This function finds the value of the property named PROPERTY in
SYMBOL's property list. If there is no such property, `nil' is
returned. Thus, there is no distinction between a value of
`nil' and the absence of the property.
The name PROPERTY is compared with the existing property names
using `eq', so any object is a legitimate property.
See `put' for an example.
* Function: put SYMBOL PROPERTY VALUE
This function puts VALUE onto SYMBOL's property list under the
property name PROPERTY, replacing any previous value.
(put 'fly 'verb 'transitive)
=>'transitive
(put 'fly 'noun '(a buzzing little bug))
=> (a buzzing little bug)
(get 'fly 'verb)
=> transitive
(symbol-plist 'fly)
=> (verb transitive noun (a buzzing little bug))
File: elisp, Node: Evaluation, Next: Control Structures, Prev: Symbols, Up: Top
Evaluation
**********
The "evaluation" of expressions in Emacs Lisp is performed by the
"Lisp interpreter"--a program that receives a Lisp object as input
and computes its "value as an expression". The value is computed in
a fashion that depends on the data type of the object, following
rules described in this chapter. The interpreter runs automatically
to evaluate portions of your program, but can also be called
explicitly via the Lisp primitive function `eval'.
* Menu:
* Intro Eval:: Evaluation in the scheme of things.
* Eval:: How to invoke the Lisp interpreter explicitly.
* Forms:: How various sorts of objects are evaluated.
* Quoting:: Avoiding evaluation (to put constants in the program).
File: elisp, Node: Intro Eval, Next: Eval, Prev: Evaluation, Up: Evaluation
Introduction to Evaluation
==========================
The Lisp interpreter, or evaluator, is the program which computes
the value of an expression which is given to it. When a function
written in Lisp is called, the evaluator computes the value of the
function by evaluating the expressions in the function body. Thus,
running any Lisp program really means running the Lisp interpreter.
How the evaluator handles an object depends primarily on the data
type of the object.
A Lisp object which is intended for evaluation is called an
"expression" or a "form". The fact that expressions are data objects
and not merely text is one of the fundamental differences between
Lisp-like languages and typical programming languages. Any object
can be evaluated, but in practice only numbers, symbols, lists and
strings are evaluated very often.
It is very common to read a Lisp expression and then evaluate the
expression, but reading and evaluation are separate activities, and
either can be performed alone. Reading per se does not evaluate
anything; it converts the printed representation of a Lisp object to
the object itself. It is up to the caller of `read' whether this
object is a form to be evaluated, or serves some entirely different
purpose. *Note Input Functions::.
Do not confuse evaluation with command key interpretation. The
editor command loop translates keyboard input into a command (an
interactively callable function) using the current keymaps, and then
uses `call-interactively' to invoke the command. The execution of
the command itself involves evaluation if the command is written in
Lisp, but that is not a part of command key interpretation itself.
*Note Command Loop::.
Evaluation is a recursive process. That is, evaluation of a form
may cause `eval' to be called again in order to evaluate parts of the
form. For example, evaluation of a function call first evaluates
each argument of the function call, and then evaluates each form in
the function body. Consider evaluation of the form `(car x)': the
subform `x' must first be evaluated recursively, so that its value
can be passed as an argument to the function `car'.
The evaluation of forms takes place in a context called the
"environment", which consists of the current values and bindings of
all Lisp variables. Whenever the form refers to a variable without
creating a new binding for it, the value of the current binding is
used. *Note Variables::.
Evaluation of a form may create new environments for recursive
evaluation by binding variables (*note Local Variables::.). These
environments are temporary and will be gone by the time evaluation of
the form is complete. The form may also make changes that persist;
these changes are called "side-effects". An example of a form that
produces side-effects is `(setq foo 1)'.
Finally, evaluation of one particular function call, `byte-code',
invokes the "byte-code interpreter" on its arguments. Although the
byte-code interpreter is not the same as the Lisp interpreter, it
uses the same environment as the Lisp interpreter, and may on
occasion invoke the Lisp interpreter. (*Note Byte Compilation::.)
The details of what evaluation means for each kind of form are
described below (*note Forms::.).
File: elisp, Node: Eval, Next: Forms, Prev: Intro Eval, Up: Evaluation
Eval
====
Most often, forms are evaluated automatically, by virtue of their
occurrence in a program being run. On rare occasions, you may need
to write code that evaluates a form that is computed at run time,
such as when the form is read from text being edited or found on a
property list. On these occasions, use the `eval' function.
The functions and variables described in this section evaluate
forms, specify limits to the evaluation process, or record recently
returned values. Evaluation is also performed by `load' (*note
Loading::.).
* Function: eval FORM
This is the basic function for performing evaluation. It
evaluates FORM in the current environment and returns the
result. How the evaluation proceeds depends on the type of the
object (*note Forms::.).
Since `eval' is a function, the argument expression that appears
in a call to `eval' is evaluated twice: once as preparation
before `eval' is called, and again by the `eval' function itself.
Here is an example:
(setq foo 'bar)
=> bar
(setq bar 'baz)
=> baz
;; `eval' is called on the form `bar', which is the value of `foo'
(eval foo)
=> baz
The number of currently active calls to `eval' is limited to
`max-lisp-eval-depth'.
* Command: eval-current-buffer &optional STREAM
This function evaluates the forms in the current buffer. It
reads forms from the buffer and calls `eval' on them until the
end of the buffer is reached, or until an error is signaled and
not handled.
If STREAM is supplied, the variable `standard-output' is bound
to STREAM during the evaluation (*note Output Functions::.).
`eval-current-buffer' always returns `nil'.
* Command: eval-region START END &optional STREAM
This function evaluates the forms in the current buffer in the
region defined by the positions START and END. It reads forms
from the region and calls `eval' on them until the end of the
region is reached, or until an error is signaled and not handled.
If STREAM is supplied, `standard-output' is bound to it for the
duration of the command.
`eval-region' always returns `nil'.
* Variable: max-lisp-eval-depth
This variable defines the maximum depth allowed in calls to
`eval', `apply', and `funcall' before an error is signaled (with
error message `"Lisp nesting exceeds max-lisp-eval-depth"').
`eval' is called recursively to evaluate the arguments of Lisp
function calls and to evaluate bodies of functions.
This limit, with the associated error when it is exceeded, is
one way that Lisp avoids infinite recursion on an ill-defined
function.
The default value of this variable is 200. If you set it to a
value less than 100, Lisp will reset it to 100 if the given
value is reached.
* Variable: values
The value of this variable is a list of values returned by all
expressions which were read from buffers (including the
minibuffer), evaluated, and printed. The elements are in order,
most recent first.
(setq x 1)
=> 1
(list 'A (1+ 2) auto-save-default)
=> (A 3 t)
values
=> ((A 3 t) 1 ...)
This variable is useful for referring back to values of forms
recently evaluated. It is generally a bad idea to print the
value of `values' itself, since this may be very long. Instead,
examine particular elements, like this:
;; Refer to the most recent evaluation result.
(nth 0 values)
=> (A 3 t)
;; That put a new element on, so all elements move back one.
(nth 1 values)
=> (A 3 t)
;; This gets the element that was next-to-last before this example.
(nth 3 values)
=> 1
File: elisp, Node: Forms, Next: Quoting, Prev: Eval, Up: Evaluation
Kinds of Forms
==============
A Lisp object that is intended to be evaluated is called a "form".
How Emacs evaluates a form depends on its data type. Emacs has three
different kinds of form that are evaluated differently: symbols,
lists, and "all other types". All three kinds are described in this
section, starting with "all other types" which are self-evaluating
forms.
* Menu:
* Self-Evaluating Forms:: Forms that evaluate to themselves.
* Symbol Forms:: Symbols evaluate as variables.
* Classifying Lists:: How to distinguish various sorts of list forms.
* Function Forms:: Forms that call functions.
* Macro Forms:: Forms that call macros.
* Special Forms:: "Special forms" are idiosyncratic primitives,
most of them extremely important.
* Autoloading:: Functions set up to load files
containing their real definitions.
File: elisp, Node: Self-Evaluating Forms, Next: Symbol Forms, Prev: Forms, Up: Forms
Self-Evaluating Forms
---------------------
A "self-evaluating form" is any form that is not a list or symbol.
Self-evaluating forms evaluate to themselves: the result of
evaluation is the same object that was evaluated. Thus, the number
25 evaluates to 25, and the string `"foo"' evaluates to the string
`"foo"'. Likewise, evaluation of a vector does not cause evaluation
of the elements of the vector--it returns the same vector with its
contents unchanged.
'123 ; An object, shown without evaluation.
=> 123
123 ; Evaluated as usual---result is the same.
=> 123
(eval '123) ; Evaluated ``by hand''---result is the same.
=> 123
(eval (eval '123)) ; Evaluating twice changes nothing.
=> 123
It is common to write numbers, characters, strings, and even
vectors in Lisp code, taking advantage of the fact that they
self-evaluate. However, it is quite unusual to do this for types
that lack a read syntax, because it is inconvenient and not very
useful; however, it is possible to put them inside Lisp programs when
they are constructed from subexpressions rather than read. Here is
an example:
;; Build such an expression.
(setq buffer (list 'print (current-buffer)))
=> (print #<buffer eval.texi>)
;; Evaluate it.
(eval buffer)
-| #<buffer eval.texi>
=> #<buffer eval.texi>
File: elisp, Node: Symbol Forms, Next: Classifying Lists, Prev: Self-Evaluating Forms, Up: Forms
Symbol Forms
------------
When a symbol is evaluated, it is treated as a variable. The
result is the variable's value, if it has one. If it has none (if
its value cell is void), an error is signaled. For more information
on the use of variables, see *Note Variables::.
In the following example, the value of a symbol is set with
`setq'. When the symbol is later evaluated, that value is returned.
(setq a 123)
=> 123
(eval 'a)
=> 123
a
=> 123
The symbols `nil' and `t' are treated specially, so that the value
of `nil' is always `nil', and the value of `t' is always `t'. Thus,
these two symbols act like self-evaluating forms, even though `eval'
treats them like any other symbol.
File: elisp, Node: Classifying Lists, Next: Function Forms, Prev: Symbol Forms, Up: Forms
Classification of List Forms
----------------------------
A form that is a nonempty list is either a function call, a macro
call, or a special form, according to its first element. These three
kinds of forms are evaluated in different ways, described below. The
rest of the list consists of "arguments" for the function, macro or
special form.
The first step in evaluating a nonempty list is to examine its
first element. This element alone determines what kind of form the
list is and how the rest of the list is to be processed. The first
element is *not* evaluated, as it would be in some Lisp dialects
including Scheme.
If the first element of the list is a symbol, as it most commonly
is, then the symbol's function cell is examined, and its contents are
used instead of the original symbol. If the contents are another
symbol, this process, called "symbol function indirection", is
repeated until a non-symbol is obtained.
One possible consequence of this process is an infinite loop, in
the event that a symbol's function cell refers to the same symbol.
Or a symbol may have a void function cell, causing a `void-function'
error. But if neither of these things happens, we eventually obtain
a non-symbol, which ought to be a function or other suitable object.
More precisely, we should now have a Lisp function (a lambda
expression), a primitive function, a Lisp macro, a special form, or
an autoload object. Each of these types is a case described in one
of the following sections. If the object is not one of these types,
the error `invalid-function' is signaled.
The following example illustrates the symbol indirection process.
We use `fset' to set the function cell of a symbol and
`symbol-function' to get the function cell contents (*note Function
Cells::.). Specifically, we store the symbol `car' into the function
cell of `first', and the symbol `first' into the function cell of
`erste'.
;; Build this function cell linkage:
;; ------------- ----- ------- -------
;; | #<subr car> | <-- | car | <-- | first | <-- | erste |
;; ------------- ----- ------- -------
(symbol-function 'car)
=> #<subr car>
(fset 'first 'car)
=> car
(fset 'erste 'first)
=> first
(erste '(1 2 3)) ; Call the function referenced by `erste'.
=> 1
By contrast, the following example calls a function without any
symbol function indirection, because the first element is an
anonymous Lisp function, not a symbol.
((lambda (arg) (erste arg))
'(1 2 3))
=> 1
After that function is called, its body is evaluated; this does
involve symbol function indirection when calling `erste'.
File: elisp, Node: Function Forms, Next: Macro Forms, Prev: Classifying Lists, Up: Forms
Evaluation of Function Forms
----------------------------
If the first element of a list being evaluated is a Lisp function
object or primitive function object, then that list is a "function
call". For example, here is a call to the function `+':
(+ 1 x)
When a function call is evaluated, the first step is to evaluate
the remaining elements of the list in the order they appear. The
results are the actual argument values, one argument from each
element. Then the function is called with this list of arguments,
effectively using the function `apply' (*note Calling Functions::.).
If the function is written in Lisp, the arguments are used to bind
the argument variables of the function (*note Lambda Expressions::.);
then the forms in the function body are evaluated in order, and the
result of the last one is used as the value of the function call.
File: elisp, Node: Macro Forms, Next: Special Forms, Prev: Function Forms, Up: Forms
Lisp Macro Evaluation
---------------------
If the first element of a list being evaluated is a macro object,
then the list is a "macro call". When a macro call is evaluated, the
elements of the rest of the list are *not* initially evaluated.
Instead, these elements themselves are used as the arguments of the
macro. The macro definition computes a replacement form, called the
"expansion" of the macro, which is evaluated in place of the original
form. The expansion may be any sort of form: a self-evaluating
constant, a symbol or a list. If the expansion is itself a macro
call, this process of expansion repeats until some other sort of form
results.
Normally, the argument expressions are not evaluated as part of
computing the macro expansion, but instead appear as part of the
expansion, so they are evaluated when the expansion is evaluated.
For example, given a macro defined as follows:
(defmacro cadr (x)
(list 'car (list 'cdr x)))
an expression such as `(cadr (assq 'handler list))' is a macro call,
and its expansion is:
(car (cdr (assq 'handler list)))
Note that the argument `(assq 'handler list)' appears in the expansion.
*Note Macros::, for a complete description of Emacs Lisp macros.
File: elisp, Node: Special Forms, Next: Autoloading, Prev: Macro Forms, Up: Forms
Special Forms
-------------
A "special form" is a primitive function specially marked so that
its arguments are not all evaluated. Special forms define control
structures or perform variable bindings--things which functions
cannot do.
Each special form has its own rules for which arguments are
evaluated and which are used without evaluation. Whether a
particular argument is evaluated may depend on the results of
evaluating other arguments.
Here is a list, in alphabetical order, of all of the special forms
in Emacs Lisp with a reference to where each is described.
`and'
*note Combining Conditions::.
`catch'
*note Catch and Throw::.
`cond'
*note Conditionals::.
`condition-case'
*note Errors::.
`defconst'
*note Defining Variables::.
`defmacro'
*note Defining Macros::.
`defun'
*note Defining Functions::.
`defvar'
*note Defining Variables::.
`function'
*note Anonymous Functions::.
`if'
*note Conditionals::.
`interactive'
*note Interactive Call::.
`let'
*note Local Variables::.
`let*'
*note Local Variables::.
`or'
*note Combining Conditions::.
`prog1'
*note Sequencing::.
`prog2'
*note Sequencing::.
`progn'
*note Sequencing::.
`quote'
*note Quoting::.
`save-excursion'
*note Excursions::.
`save-restriction'
*note Narrowing::.
`save-window-excursion'
*note Window Configurations::.
`setq'
*note Setting Variables::.
`setq-default'
*note Creating Buffer-Local::.
`unwind-protect'
*note Nonlocal Exits::.
`while'
*note Iteration::.
`with-output-to-temp-buffer'
*note Temporary Displays::.
Common Lisp note: here are some comparisons of special forms in
GNU Emacs Lisp and Common Lisp. `setq', `if', and `catch' are
special forms in both Emacs Lisp and Common Lisp. `defun' is a
special form in Emacs Lisp, but a macro in Common Lisp.
`save-excursion' is a special form in Emacs Lisp, but doesn't
exist in Common Lisp. `throw' is a special form in Common Lisp
(because it must be able to throw multiple values), but it is a
function in Emacs Lisp (which doesn't have multiple values).
File: elisp, Node: Autoloading, Prev: Special Forms, Up: Forms
Autoloading
-----------
The "autoload" feature allows you to call a function or macro
whose function definition has not yet been loaded into Emacs. When
an autoload object appears as a symbol's function definition and that
symbol is used as a function, Emacs will automatically install the
real definition (plus other associated code) and then call that
definition. (*Note Autoload::.)
File: elisp, Node: Quoting, Prev: Forms, Up: Evaluation
Quoting
=======
The special form `quote' returns its single argument "unchanged".
* Special Form: quote OBJECT
This special form returns OBJECT, without evaluating it. This
allows symbols and lists, which would normally be evaluated, to
be included literally in a program. (It is not necessary to
quote numbers, strings, and vectors since they are
self-evaluating.) Use `function' instead of `quote' when
quoting lambda expressions (*note Anonymous Functions::.).
Because `quote' is used so often in programs, a convenient read
syntax is defined for it. An apostrophe character (`'')
followed by a Lisp object (in read syntax) expands to a list
whose first element is `quote', and whose second element is the
object. Thus, the read syntax `'x' is an abbreviation for
`(quote x)'.
Here are some examples of expressions that use `quote':
(quote (+ 1 2))
=> (+ 1 2)
(quote foo)
=> foo
'foo
=> foo
''foo
=> (quote foo)
'(quote foo)
=> (quote foo)
['foo]
=> [(quote foo)]
File: elisp, Node: Control Structures, Next: Variables, Prev: Evaluation, Up: Top
Control Structures
******************
A Lisp program consists of expressions or "forms" (*note Forms::.).
We control the order of execution of the forms by enclosing them in
"control structures". Control structures are special forms which
control when, whether, or how many times to execute the forms they
contain.
The simplest control structure is sequential execution: first form
A, then form B, and so on. This is what happens when you write
several forms in succession in the body of a function, or at top
level in a file of Lisp code--the forms are executed in the order
they are written. We call this "textual order". For example, if a
function body consists of two forms A and B, evaluation of the
function evaluates first A and then B, and the function's value is
the value of B.
Naturally, Emacs Lisp has many kinds of control structures,
including other varieties of sequencing, function calls,
conditionals, iteration, and (controlled) jumps. The built-in
control structures are special forms since their subforms are not
necessarily evaluated. You can use macros to define your own control
structure constructs (*note Macros::.).
* Menu:
* Sequencing:: Evaluation in textual order.
* Conditionals:: `if', `cond'.
* Combining Conditions:: `and', `or', `not'.
* Iteration:: `while' loops.
* Nonlocal Exits:: Jumping out of a sequence.
File: elisp, Node: Sequencing, Next: Conditionals, Prev: Control Structures, Up: Control Structures
Sequencing
==========
Evaluating forms in the order they are written is the most common
control structure. Sometimes this happens automatically, such as in
a function body. Elsewhere you must use a control structure
construct to do this: `progn', the simplest control construct of Lisp.
A `progn' special form looks like this:
(progn A B C ...)
and it says to execute the forms A, B, C and so on, in that order.
These forms are called the body of the `progn' form. The value of
the last form in the body becomes the value of the entire `progn'.
When Lisp was young, `progn' was the only way to execute two or
more forms in succession and use the value of the last of them. But
programmers found they often needed to use a `progn' in the body of a
function, where (at that time) only one form was allowed. So the
body of a function was made into an "implicit `progn'": several forms
are allowed just as in the body of an actual `progn'. Many other
control structures likewise contain an implicit `progn'. As a
result, `progn' is not used as often as it used to be. It is needed
now most often inside of an `unwind-protect', `and', or `or'.
* Special Form: progn FORMS...
This special form evaluates all of the FORMS, in textual order,
returning the result of the final form.
(progn (print "The first form")
(print "The second form")
(print "The third form"))
-| "The first form"
-| "The second form"
-| "The third form"
=> "The third form"
Two other control constructs likewise evaluate a series of forms
but return a different value:
* Special Form: prog1 FORM1 FORMS...
This special form evaluates FORM1 and all of the FORMS, in
textual order, returning the result of FORM1.
(prog1 (print "The first form")
(print "The second form")
(print "The third form"))
-| "The first form"
-| "The second form"
-| "The third form"
=> "The first form"
Here is a way to remove the first element from a list in the
variable `x', then return the value of that former element:
(prog1 (car x) (setq x (cdr x)))
* Special Form: prog2 FORM1 FORM2 FORMS...
This special form evaluates FORM1, FORM2, and all of the
following FORMS, in textual order, returning the result of FORM2.
(prog2 (print "The first form")
(print "The second form")
(print "The third form"))
-| "The first form"
-| "The second form"
-| "The third form"
=> "The second form"
File: elisp, Node: Conditionals, Next: Combining Conditions, Prev: Sequencing, Up: Control Structures
Conditionals
============
Conditional control structures choose among alternatives. Emacs
Lisp has two conditional forms: `if', which is much the same as in
other languages, and `cond', which is a generalized case statement.
* Special Form: if CONDITION THEN-FORM ELSE-FORMS...
`if' chooses between the THEN-FORM and the ELSE-FORMS based on
the value of CONDITION. If the evaluated CONDITION is
non-`nil', THEN-FORM is evaluated and the result returned.
Otherwise, the ELSE-FORMS are evaluated in textual order, and
the value of the last one is returned. (The ELSE part of `if'
is an example of an implicit `progn'. *Note Sequencing::.)
If CONDITION has the value `nil', and no ELSE-FORMS are given,
`if' returns `nil'.
`if' is a special form because the branch which is not selected
is never evaluated--it is ignored. Thus, in the example below,
`true' is not printed because `print' is never called.
(if nil
(print 'true)
'very-false)
=> very-false
* Special Form: cond CLAUSE...
`cond' chooses among an arbitrary number of alternatives. Each
CLAUSE in the `cond' must be a list. The CAR of this list is
the CONDITION; the remaining elements, if any, the BODY-FORMS.
Thus, a clause looks like this:
(CONDITION BODY-FORMS...)
`cond' tries the clauses in textual order, by evaluating the
CONDITION of each clause. If the value of CONDITION is
non-`nil', the BODY-FORMS are evaluated, and the value of the
last of BODY-FORMS becomes the value of the `cond'. The
remaining clauses are ignored.
If the value of CONDITION is `nil', the clause "fails", so the
`cond' moves on to the following clause, trying its CONDITION.
If every CONDITION evaluates to `nil', so that every clause
fails, `cond' returns `nil'.
A clause may also look like this:
(CONDITION)
Then, if CONDITION is non-`nil' when tested, the value of
CONDITION becomes the value of the `cond' form.
The following example has four clauses, which test for the cases
where the value of `x' is a number, string, buffer and symbol,
respectively:
(cond ((numberp x) x)
((stringp x) x)
((bufferp x)
(setq temporary-hack x) ; multiple body-forms
(buffer-name x)) ; in one clause
((symbolp x) (symbol-value x)))
Often we want the last clause to be executed whenever none of
the previous clauses was successful. To do this, we use `t' as
the CONDITION of the last clause, like this: `(t BODY-FORMS)'.
The form `t' evaluates to `t', which is never `nil', so this
clause never fails, provided the `cond' gets to it at all.
For example,
(cond ((eq a 1) 'foo)
(t "default"))
=> "default"
This expression is a `cond' which returns `foo' if the value of
`a' is 1, and returns the string `"default"' otherwise.
Both `cond' and `if' can usually be written in terms of the other.
Therefore, the choice between them is a matter of taste and style.
For example:
(if A B C)
==
(cond (A B) (t C))